Template Picker
UX design for Lucidchart's template selection with improved navigation and search.
Duration
2 weeks
Team
Role
Overview
Template Picker is a UX design project for Lucidchart, an online diagramming platform, focused on improving the template selection experience.
The Template Picker in Lucidchart allows users to start a new diagramming by choosing one of the templates from its library.
Challenge
Users were struggling to find the right templates quickly, leading to frustration and decreased productivity.
Constraint
- Don’t change the diagram categories
- Only use Lucid’s design components to design a solution
Research Data
Lucid have run surveys and collected data from different sources. In this project, we want to analyze the below data they provided:
- Voice of Customer (Payment Cancel Survey, Header Cancel Survey)
- Template Survey
- Prior A/B Tests
Design Process
- Competitive Analysis: Reviewed competitors' template selection interfaces to identify best practices and areas for improvement.
- Data Analysis: Analyzed user feedback and survey data to understand pain points and user needs.
- Key Assumptions & Insights: Identified key assumptions and insights from the data analysis to inform design decisions.
- Problem & Sketches: Defined the problem statement and created sketches of potential solutions.
- Final Mockups: Developed high-fidelity mockups of the new template picker design.
Competitive Analysis
At the beginning of this project, we did a competitive analysis. It led us to the insight that Lucidchart overall gave more guidance than competitors in their chart-making experience, but seemed to have the same amount of guidance as their competitors in the template picker itself.
Data Analysis
Lucidchart's research team provided a template survey collected from different workflows / information sources in of their product. While analyzing the survey, we categorized customer complaints into three broader sections of issues.
Conclusions Made
| As a starting point | As a guide | |
| Users use a template as a starting point and manipulate the template directly. | Users look off of a template as a guide while building their own template. |
Key Assumptions & Insights
At the beginning of this project, we did a competitive analysis. It led us to the insight that Lucidchart overall gave more guidance than competitors in their chart-making experience, but seemed to have the same amount of guidance as their competitors in the template picker itself.
Problem Space
At the beginning of this project, we did a competitive analysis. It led us to the insight that Lucidchart overall gave more guidance than competitors in their chart-making experience, but seemed to have the same amount of guidance as their competitors in the template picker itself.
Final Mockups
1st Design: Lefthand Navigation Pane
Our competitive analysis shows that a lefthand navigation pane seems to be an industry standard among template pickers. And through a more casual analysis of desktop applications, lefthand navigation panes also seemed to be the standard as well.
2nd: Search Bar
Based on our research, we wanted to re-introduce the search bar to provide a navigational shortcut for users.
What I learned from this project
- Working on real-world design problems, we listen, think, and present what we get.
- Generating insights and defining a problem space from a reliable and huge amount of data.
- Keeping iterating again and again in order to get the specific design.
- Post-mortem meeting is a good way to not only increase morale but see our blind spots clearly.